﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace WindowsGame1
{
    public class Unit
    {
        public Texture2D Texture;
        public int Move_Range = 5;
        public int Move_Remain;
        public bool FaceLeft;
        public int Attack_Rang = 1;
        public int HP = 100;

        public Unit(Texture2D texture)
        {
            this.Texture = texture;
            this.Move_Remain = this.Move_Range;
        }
    }
}
